Jumat, 18 Juli 2014

Ebook Fate of the Norns: Ragnarok - Core Rulebook (PNH0004)

Ebook Fate of the Norns: Ragnarok - Core Rulebook (PNH0004)

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Fate of the Norns: Ragnarok - Core Rulebook (PNH0004)

Fate of the Norns: Ragnarok - Core Rulebook (PNH0004)


Fate of the Norns: Ragnarok - Core Rulebook (PNH0004)


Ebook Fate of the Norns: Ragnarok - Core Rulebook (PNH0004)

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Fate of the Norns: Ragnarok - Core Rulebook (PNH0004)

Product details

Hardcover: 368 pages

Publisher: Pendelhaven; 2013 edition edition (April 30, 2013)

Language: English

ISBN-10: 0986541435

ISBN-13: 978-0986541438

Product Dimensions:

8.5 x 0.8 x 11 inches

Shipping Weight: 2.6 pounds (View shipping rates and policies)

Average Customer Review:

4.5 out of 5 stars

9 customer reviews

Amazon Best Sellers Rank:

#1,164,586 in Books (See Top 100 in Books)

fantastic book! Illustrations were beautiful and the book arrived weeks ahead of when it said it would. My gaming group has said that FotN is probably their favourite RPG that we play now, and can't wait for more, which, since I have the core rule book, is definitely going to happen. The book contains everything you'll pretty much need to run FotN, although I will say I do wish some of the printable materials were larger, it's a minor thing.

Seller: Product was bought from Friendly Local Gaming Store. It came well packaged with no damage at all. Price was the best I could find for this book.Product: Overall an excellent book. The runic game system (RGS) is an interesting take to diceless games and it doesn't compromise tactics, playability and randomness. It fits the game's mood perfectly. Also the dweller play mat is also an interesting way of keeping gameplay track (actions, hp, etc.). It's unique to this game and part of the RGS. Though RGS requires a lot of props (rune sets for each player, lot's of sheet of paper, etc) it can be quite annoying and salty in the end. Also, paper quality is questionable for the price I've found (45~ rounded up) and there are typing errors all around the book. Some are very amateurish, other can be ditched easily. One peculiarity is that this book is fairly big (bigger than D&D 5th edition core's width and height), but the content doesn't follow it's size. Though typography does, letters are somewhat big meanwhile texts are very concise and direct to the point which gave me the sensation that its execution was lacking a lot of content or they just picked the wrong measures for the book. Mechanics explanation can be somewhat confusing, but it's not in old GURPS level of confusion. And it does have examples for every single situation which helps a lot. I recommend going through reviews on drivethrurpg which are more thorough before buying.Do I regret buying? No a single bit. Would've done twice, but I only need one book :P

One of the most amazing RPGs created.

Here's a quick run-down on why this book is a 5-star+ The setting is deep, immersive, and very close to actual norse mythology. It's actually so close to the myth that you can read texts from the Prose Edda and other traditionnal works and weave them directly into the game. The author also chose to eschew the vanilla "let's be vikings in norseland with gods" angle and actually triggered Ragnarok. The result is a never-ending winter that feels very close to a post-apocalyptic setting (light sources and food are scarce, people fight for ressources...).+ The system is clever, tactical and satisfying. Using runes seems like a gimmick at first but many mechanics (powers are linked to certain runes you draw so you don't get access to all your abilities in one given turn, your runes are withdrawn from the bag as you take damage so your options wither with wounds...) are really refreshing and give something very different from the usual roll and compare.+ Every character option is interesting, with loads of flavor and actual use in and our of combat.+ The book is a pleasure to read and it's just gorgeous, with either full-color or line art every single page.- You'll need to either find generic Elder Futhark runes somewhere and paint them up (for the color cues), buy them directly from Pendelhaven or print them up on carton. Obviously, stone/wooden runes feel a lot more tactiale and heftier, and play much better during an actual game. That's increased cost for a gaming group, but it's very playable with only paper runes nonetheless.- The rules are a little on the heavy side. They're perfect if you're a D&D/Pathfinder/OSR-avid player, but don't go in there looking for an indie ruleset.All in all, it's a superb addition to most roleplayers' shelf.

Fate of the Norns: Ragnarok is a post-apocalyptic medieval Norse-centric RPG. By setting the game after the start of Ragnarok, the apocalypse of Norse mythology, Valkauskas can do anything he likes, really, without worrying about running into a lot of problems with historical accuracy and the like. He does need to keep to mythological accuracy, but that’s a lot more forgiving than the bare historical record. It does step on history a bit, to be sure, but it’s not too egregious, and besides – that’s not really the point.The point is a cinematic action-heavy RPG with a bunch of Vikings, skalds, berserkers, and witches coming together in a clash of arms and magic, and it delivers this very well. Actions basically always succeed in the Runic Game System – if you play a rune to attack a guy, you hit that guy, and do damage – the damage may be mitigated by his armor, or he could block the attack, or what-have-you, but you don’t roll a low number on a die and miss entirely. That’s the really interesting part of this game – instead of rolling dice, you draw runestones from a bag and you can take certain actions based on what you draw. If the Uruz rune is associated with a mighty attack for your character, and you draw that one, then you can perform that mighty attack if you want. Hit points, rather than a number that decays with time and has no real effect on your character in a lot of RPGs (you are at full power until you hit 0 or something, at which point you are at zero power) are handled with the runestones as well. When your character takes damage, you draw runes from your bag and put them on a damage track – until you recover, you won’t be able to use whatever power is associated with that runestone, and thus taking damage has actual immediate effects on your character’s ability to take actions.I think the Runic Game System is the most interesting part of Fate of the Norns: Ragnarok – it’s an impressive innovation and I haven’t seen anything quite like it elsewhere (of course, there are a _lot_ of RPG systems, so maybe I just missed one out there that’s similar).The core rulebook has a lot of information on how to create characters and play the game, of course, and it’s got a sort of primer on the state of Nordic civilization at the start of Ragnarok, as well as what changes have come now that wolves have eaten the sun and the moon and it’s winter all the time. There’s a sample adventure, as well, to get your feet wet and get the hang of the system. There aren’t any pregenerated characters in the core book, and character creation is kind of confusing at first, but there are some pregenerated characters (or “dwellers”) available for download on the game’s website at www.fateofthenorns.com.The game is, by and large, pretty easy to get the hang of. It always seems mystifying at first, but after playing for a short time, it firms up pretty readily and gets fairly easy to handle. There are additional layers of complexity that come along later, but at first, it’s really pretty straightforward once you get the hang of it. Like riding a bicycle, cleaving a troll in twain is just a skill you never forget. You’ll be running across the fjords in no time.Oh – the art. I would be remiss not to mention it. The art for all Fate of the Norns: Ragnarok supplements is utterly fantastic. It’s probably the best RPG art I’ve ever seen.Major Plusses: innovative game system, excellent Viking actionMajor Minuses: character creation kind of confusing, possibly not fun if you really, really hate Vikings.

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Fate of the Norns: Ragnarok - Core Rulebook (PNH0004) PDF

Fate of the Norns: Ragnarok - Core Rulebook (PNH0004) PDF

Fate of the Norns: Ragnarok - Core Rulebook (PNH0004) PDF
Fate of the Norns: Ragnarok - Core Rulebook (PNH0004) PDF

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